Games

Ballpark to debut ‘urinal gaming system’ in Pa.

It consists of a video display mounted above each urinal. When a fan approaches, the video console will sense his presence and switch into gaming mode. The guy aims left or right to…

Television finds salvation in the zombie apocalypse

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Gamer plays Civilization for a decade

His virtual world is now approaching the year 4000AD and is dominated by just three remaining superpowers “each competing for the scant resources left”.

Free sex toy for Diablo widows

A French firm has offered free sex toys to women ‘widowed’ by the fantasy game Diablo III, released this week.

Nintendo can prevent brain aging

Grandpa and grandma may be wrestling the grandkids for the Nintendo, thanks to a study showing Brain Age can improve cognitive function.

Violent video games disrupt cognition in youth

The study shows one week of playing violent video games can create changes in brain regions associated with cognitive function and emotional control in young adult men, a PR Newswire statement says.

Call of Duty: record sales despite retail woes

Activision says Call of Duty: Modern Warfare 3 has broken the global sales record for a videogame, grossing $775m (£490m) in its first five days on sale.

Study: Women gamers have more sex

Women gamers have more sex than women non-gamers. Yes, by the vast margin of 5 percent (57 versus 52.) Furthermore, these sexualized female online gamers actually have sex more often than sexualized non-gamers. (38 percent have sex at least once a week, beating down the non-gamers’ 34 percent.)

Minecraft awarded GameCity videogame arts prize

The title is the work of an independent Swedish company, Mojang. Players have to build objects out of blocks in an open environment. The game was selected over rivals from big name publishers, including Valve and Electronic Arts’ Portal 2 and Microsoft’s Ilomilo.

Research: 91% of kids are gamers

NPD says that the growth has been measured across the market, but the strongest gains have come from kids between the ages of 2 and 5, which have increased their “gaming incidence” 17% since 2009.